Briefing.
At the end of the 3rd term at Hochschule Rhein-Main all students have to design an interdisciplinary printproduct. The timerange for that project are two months. In the finished product there have to be a certain amount of photographs, typographic designs and illustration, all made by the student her- or himself.
Our topic for that project was "Behind the scenes".
Concept.
With the Line Magazine I wanted to give a modern view behind the scenes of the gaming society. As a gamer myself I gave a short overview over the topic, researched for articles in the recent media and interviewed gamers about their life and the influence of games on them.
At the end of the 3rd term at Hochschule Rhein-Main all students have to design an interdisciplinary printproduct. The timerange for that project are two months. In the finished product there have to be a certain amount of photographs, typographic designs and illustration, all made by the student her- or himself.
Our topic for that project was "Behind the scenes".
Concept.
With the Line Magazine I wanted to give a modern view behind the scenes of the gaming society. As a gamer myself I gave a short overview over the topic, researched for articles in the recent media and interviewed gamers about their life and the influence of games on them.